Haradrim

Masters 2018 Day 2 – ‘Go Big or Go Home’

Last minute addendum: Minutes before I was to publish this Kylie publicly announced she would be stepping down from running Masters and handing the torch over to our own Adam Jenkinson. So I just wanted to take a moment to acknowledge the work that Kylie has done in establishing and running this event over the past 5 years, and the way in which its helped act as a touchstone to keep the national community together. I missed out on the first one but have attended every one since, and without exception they produce heavy competition, great terrain and some of the best missions and tournament structures I’ve had the pleasure of enjoying. There’s now another event I can expect to play you in, I’m sure you will be gaining the title yourself sooner if not later.


Welcome to back to Andrew’s adventures at Masters! If you haven’t already, be sure to go back and read the previous two components to this series for this year. At the end of day one I was staring down the barrel of a very grim position in the standings, but it was a new day. It’d take a little luck and other match ups going my way to reach the podium, but far more than anything it required 3 big wins and nothing less. All the missions today mirror those of yesterday, by some coincidence they were played in the same order. Lets find out how that went shall we?


Game 4 – Pillage and Burn vs Matthew Todd

Azog with The White Warg
4 Hunter Orcs
1 Hunter Orc with 2H weapon
5 Hunter Orcs with Orc bow
1 Hunter Orc with Banner

Fimbul with Fell warg
4 Hunter Orcs
4 Hunter Orcs with Orc bow

Narzug with Fell warg
3 Hunter Orcs
4 Hunter Orcs with Orc bow
1 Hunter Orc with War horn and Orc bow

Yazneg with Fell warg, Lance
3 Hunter Orcs
1 Hunter Orc with 2H weapon
4 Hunter Orcs with Orc bow

Hunter Orc Captain with Fell Warg

IMG_20180708_130630

Matt was piloting a list he’d used to great success at Clash earlier this year with the Hunter Orcs. I’m sure he won’t mind me saying their presentation took a slight boost as well as he was borrowing Jeremy’s models. If I wasn’t rotating through the cavalry Hunter Orcs was an army I was considering myself. They can cut through any army like butter with Strength 4 and 2 Attacks on every model. Pitting that against the cloth armour of my army, if I ever got locked down I would be annihilated. If I could get a good round of charges off however, I could potentially do the same with the Serpent Riders charging in with higher fight value, lances and banner support to rip through them. The presence of 5 heroes made me hesitant to consider that plan straight up however, as there was lots of might and fight value kicking around between them. They also had more bowfire than I did. My advantage lay in my mobility and the flying monsters, I had to use it to spread Matt out as much as possible and then hit the more isolated targets.

IMG_20180708_094030

We were playing Pillage and Burn, as per the first mission the previous day. I placed two objectives behind the river, which should slow Matt down considerably, and reasoned I was fine with sacrificing one because I could get it back later. I had to spread him out until I found an opportunity to pounce, and that would require some bait.

IMG_20180708_094039

The opening went off very smoothly. The Knight of Umbar successfully compelled Narzug (far right above) out of the lines and subsequently eviscerated him turn 1. Matt elected not to send his other heroes in that direction which I though may have been a possibility, keeping them centralised. He wasn’t spreading yet. The rest of my force scooted back slightly, the horses all standing mid stream as we exchanged bowfire. The dice were hot this game, and Hunter Orcs steadily dropped to the poisonous arrows of the raiders

Matt continued to advance onto my objective the following turn and I saw an opening. The Betrayer and Suladan both charged forward, the Betrayer with an excellent hurling line available that would dismount Azog and Yazneg as well dealing considerable damage and preventing Matt from destroying my objective this turn. At the same time, the Knight of Umbar threatened the far flank, and it was very much in my mind at this point that he could simply ignore the fight and fly straight to the back of the board where Matt’s objectives lay.

It was then that the Betrayer would betray me for the 3rd time! He lost combat against a single Hunter Orc, and suddenly the game turns on its head on a single dice roll. Not only are Matt’s heroes still mounted, but he’s taken no casualties, he can destroy the objective this turn and Betrayer is exposed and on his own. I then painstakingly ran through my options, Suladan retreating with his own Heroic Combat, and accepted that the Betrayers fate would come down to a 50-50 Heroic Move contest next turn.

On this occasion, I got lucky, as the dice take so they give. Suladan was forced to dismount to pull off the heroic move, and my might reserves were down to one on both him and the Betrayer, but they got out with their lives.

It was a grim blow, but the Knight of Umbar was still active, and he surged up the flank, demanding a response. Matt diverted some hunter orcs but only one hero to tie him off, and my eyes lit up, as I could potentially isolate and destroy Fimbul like I had Narzug and call a heroic combat off him to fly well beyond reach onto his objectives.

This ploy ended up succeeded, but not without some pure class from Matt. I was just short of killing him and in danger of being locked down, when he unprompted reminded me to roll a hit for thrown rider, which dealt the killing blow. I said it at the time and Matt if you’re reading here it is again, that may have cost you in the match, but you won the real game in that moment.

With that success the Knight of Umbar was free to roam the backboard, looting and pillaging as he went. At the same time I wheeled around my force for a death and glory charge. Either I would burst through and end the game before he could reach my objectives by killing everything, or by losing everything. With the objectives piling up on my side as the Betrayer bailed on the fight to join the Knight, the sooner the game could end the better.

My heroic sacrifice proved enough, and all 6 objectives ended on my side of the board, bought with blood and horse meat. One big win down, two to go. I’d beaten one of my podium picks, and there were more coming in the future.


 

Game 5 Race to the Prize vs David Leonard

Suladȃn the Serpent Lord, Horse (Army Leader) -100
5 Serpent Guards -40
5 Black Númenórean, Venomblade Knights -50
2 Serpent Riders -26 -216 -216

The Betrayer, Fell Beast -170
5 Serpent Guards -40
5 Black Númenóreans, Venomblade Knights -50
1 Haradrim Warrior, Spear and Banner -32
1 Haradrim Warrior, Spear -07 -299 -515

Haradrim Chieftain, Spear -46
12 Haradrim Warriors – Bow -84 -130 -645

Haradrim Chieftain, Spear -46
4 Haradrim Warriors, Bow -28
7 Haradrim Warriors, Spear -49
1 Haradrim Warriors, Spear and Banner -32 -155 -800

IMG_20180708_130525

It was time for the Harad civil war! Perhaps a debate over the merits of horses… David had brought a horde harad force, with a monstrous amount of bows and a large body count. Much like Henry’s Gondor, I could not let them get into the center unopposed. Unlike Henry’s army however, David’s didn’t have as many threatening heroes and they were much more lightly armored. His single wraith wouldn’t be able to contend with both of mine if they apprehended it simultaneously.

The deployment for this scenario ultimately played a heavy role in the outcome of this game. I drew upon my Might reserves to ensure that my army came on cohesively, with the exception of Suladan, who was fashionably late (rolled a one two times in a row). I’m a big advocate of the idea that you should be spending as much might as necessary to deploy how you want to. David however opted to split his force, the elites including the Betrayer coming on from the opposite edge whilst the Chieftans entered from my side. I think David’s plan was to get some early rounds of heavy bow fire on me and buy the time necessary to get half of his force on the objective.

IMG_20180708_133058

I was more than happy to take this outcome however. It mean I’d be able to take out half his force without much resistant, coming out very much ahead in the trade and not quite break him to risk the game ending, giving me all the time in the world to slam into the second half and cut through and take the objective by killing everything whilst flanking from the sides.

IMG_20180708_133947

The bowfire did some damage, but not enough to unduly concern me, and men of Harad began to be knocked down left right and centre from calvary charges and Fell Beast hurls. Over the course of a few turns they were well and truly routed from the field, the chieftains having some magic thrown at them to contain them and allow the slaughter to continue.

IMG_20180708_143435

Meanwhile the other half of Davids force was desperately rushing towards the center, but I’d made sure to keep units out of the fight on intercept duty, ready to slow and delay them. A plucky Serpent Rider dismounted and grabbed the artifact from the central objective and even succeeded in killing a Black Numenorean before going down, much to my chagrin. With that model dead, if I killed everything the Chieftans had brought on, David would break and begin to run away, possibly reducing himself to 25% before I could contest the objective. I thus made a very conscious decision to go non lethal with the fellbeast as the only model that could, getting the Betrayer to barge so as to avoid strking blows, leaving a single model shaking his fist as the thunder of hooves faded from his hearing.

IMG_20180708_144451

With the line reassembled and feeling confident, the cavalry charged once more into the centre, looking to break the remaining footmen and cause them to flee enmasse. In the final turns, everything was committed, so it came as a great surprise when David was one model from the game ending, that we had a final turn afterwards, because I didn’t kill a single model in around of combat. This led to a most memorable and amusing sequence of events. The Betrayer had spent almost all his will the previous turn killing the Knight of Umbar assuming it was the last turn, so my Suladan called a heroic move intending to charge him and have him fade out of existence by running out of will. Suladan then failed his courage test to charge despite having three will available with a snake eyes, courtesy of the Betrayer’s Harbinger of Evil. My heroic move having failed, David then picks up the dice and makes a courage test for his Betrayer for broken. He fails it by one, courtesy of my own Betrayer’s Harbinger of Evil. In the ultimate fulfillment of his purpose, the Betrayer had now betrayed himself. David opted to take the noble way out and spent his last will to pass that test and then fade out of existence rather than flee the battlefield, granting me the leader kill and prompting more Harad to flee the battlefield, sealing his fate.

IMG_20180708_152716

Another big win! At the same time Jeremy had fallen to the hands of Henry, meaning that there was now no one undefeated. I’d have to leave it to fate and Henry’s final opponent to topple him, but with Jeremy losing I felt I had a decent chance of reaching the podium if I could take any kind of win in the last game. A mindset that ultimately, might end up hurting me!


Game 6 – Random Encounter vs Jeremy Shannon

Gundabad Orc Captain with Shield;
8 Gundabad Berserker
1 Gundabad Berserker with Two-handed pick;
3 War Bat

Gundabad Orc Captain with Shield;
4 Gundabad Orc Warrior with Spear; Shield;
5 Gundabad Orc Warrior with Shield;
1 Troll Brute

Gundabad Orc Captain with Shield;
4 Gundabad Orc Warrior with Spear; Shield;
5 Gundabad Orc Warrior with Shield;
1 Gundabad Orc Warrior with Shield; Banner;
1 Gundabad Troll

 

IMG_20180708_130540

Jeremys list was unsurprisingly gorgeous, but it had only 3 generic captains for its heroes. I am always in admiration for how he manages to eke the most out of anything that is put in front of him. My missions were to keep my heroes alive, kill his and capture his objectives. What I realized was, with the ability to fire off black darts at his heroes, is that I could do this absolutely no risk and not take fights of any kind. Being so close, I tunneled on purely getting a win to end up on the podium which meant no risk taking and no fighting.

IMG_20180708_161826

That doesn’t make for a particularly engaging game, and there isn’t that much to take photos of either. Hence I wasn’t taking many in this final game and there isn’t that much to talk about either. I spent 8 of the 10 turn limit skirting around, shooting bowfire that was predominantly ineffective and firing black darts off at his heroes before Jeremy cunningly concealed them inside a tower I couldn’t reach. With the benefit of hindsight, as soon as the two surviving captains took shelter in the corner, I should have charged straight up the middle to annihilate his army on the objectives as I could get guaranteed heroic moves and charges off every turn and should be able to isolate and take down the rolls. But I did not. I was so afraid of losing I forgot to try and win, which was the opposite of how I’d been playing up until that point. It also wan’t very fun. The Knight of Umbar was in a tentative position at one point and I did commit a charge on the 9th turn, but it was too late for the outcome I was looking for. I took the small win I was guaranteed, knowing it could possibly get me on the podium. It wasn’t a big win though, and thinking back now as I type this the opportunity for one was starting me in the face on turn 6. I didn’t discover until after that game that I was only 10 points behind on the leader board, and in my head as I heard this I knew I’d blown a chance of possibly taking the whole thing!


 

The final podium was :

1. Jeremy

2. Me (!)

3. Henry

I’d come 2nd, and only 5 points behind Jeremy! If I’d been told that on the end of day 1, I’d have been rather cautious about believing it. If I’d been told I’d actually had a chance to win it, I would have hardly believed it. It comes of course, at the cost of my podium predictions, as I’d played and beaten all 3 members featuring on mine. It was not quite the Green Dragon Podcast sweep with my defeat to Kylie,  but it was a respectable haul.

Part of me wishes I could play the last game again, but if wishes were fishes there’d be no room for the water. Best way to learn is to do something wrong. Melbourne ends its title drought, with a hearty congratulations to Jeremy as this years Master, a title well deserved, his involvement in the game is second to none. A thank you also to Joshua for lending me one of his fellbeasts, and to Kylie for a spare magnet when the Betrayer opted to yet again play to the name and lose his. Tim was most generous in hosting Ben and I over the weekend and driving us all over Melbourne, it was most appreciated Tim! Ben unanimously won best sports again (because of course he did, he’s such a swell guy) and we posted something for the first time in a few years (I am such a product of my generation) as we sent home our winnings to avoid extra baggage costs and airport security potentially objecting to pointed trophies.

I was really pleased with the aesthetic of my force in the end as well, my mumaks and remaining infantry are going to get a similar paint job at some point as well. Let this stand as a good example of why you shouldn’t give up after a poor start. Each day and indeed each game is a new one! Ultimately it was close but no cigar, I will be back next year.

hcon

If you’re in Sydney or the surrounding areas, I am running Hobbitcon on the 11th and 12th of August at the Hall of Heroes, Campbelltown. There are single day options if you can’t make both days, and if it’s an incentive given my recent run of form at home you won’t have to play me!

Thanks for reading!

Andrew C

 

 

The Road to Masters 2018

It’s that time of the year and Middle Earth Masters in Melbourne fast approaches once more.

Let’s have a look back at how the past 12 months since the last Masters have gone. For anyone that I’ve played or spoken to you’ll know that I made a resolution after last year that my feet would not be soiled by touching the ground again and I would play where my heart lies, in all cavalry armies. I’ve been sticking to that resolution!

At a rough count, I’ve painted 152 models in that time across 4 armies. Painting mounted armies inevitably doubles your workload with a foot dismount added to every model you want to take, on top of the fact that mounted models in my own experience take between 3 and 4 times as long to paint as an infantry model from start to finish. It has the marvelous benefit of significantly reducing the backlog however, and I’ve made some substantial strides in reducing it to a manageable level, whilst keep new purchases to a minimum until it gets thinned out. The standard of my painting is now at a level much higher than it was a few years ago and has started to get some notice for painting votes and awards which is most gratifying.

Tournament wise, it has gone exceedingly well. Seemingly everything I touch turns to gold, with a win at every event I’ve attended. Good strategy with some luck when I need it has given me a considerable run of form. Many an army has been trampled underfoot by the glory of a cavalry charge.

Courage of Numenor (Campbelltown, Sydney) (3-0) Mounted Gondor

Wrath and Ruin (Castle Hill, Sydney) (3-1) Morgul Knights

Clash of the Titans (Cherrybrook, Sydney) (6-0) Rohan (Good) / Warg Riders (Evil)

Warhammer Wollongong (Wollongong) (3-0) Morgul Knights

Sail onto Brighter Shores (Castle Hill, Sydney) (4-1) Rivendell Knights

Courage of Numenor (Campbelltown, Sydney) (4-0) Mounted Harad

An overall record of 23-2 in games played translating to 6 consecutive tournament wins on the trot! The cabinet is getting a little full! I am delighted with my resolution to become the Horselord, playing cavalry is so much fun and gives you so much empowerment when it comes to decision making and seizing control of a game. With this kind of form in the run up I am undoubtedly setting myself up for massive failure in which I will crash and burn horrendously!

As a result of all this, it will thus come as no surprise that I will be not just flying south for Masters 2018, but riding.

I had at this point actually succeeded, with exception of a few extras and hero models, in painting up almost every mounted model I own. For the first time in over a year I was in unexplored territory again, as up until then I’d simply drafted the lists based on what was next on the painting list and drawn from that. I was free to dip into the spoils of tournament wins and redeem them on something that I had foot models for, but no mounted equivalents. Games Workshop had a bargain deal a while back for 3 Mumaks, shaving roughly $100 AUD off the price, which I purchased on what was admittedly something of an impulse (and looking back, was the last thing I grabbed before I introduced the no new toys until you paint what you’ve got rule! In hindsight, might have been correlated). They came with 36 Haradrim, and looking around at some of the increasing difficulty and expense of the OOP alternatives I was eyeing like Khand and Mahud, it was the most logical choice.

So I’ve ventured south into the desert for this one:

download

The Knight of Umbar – Fellbeast
3 Serpent Riders
2 Haradrim Raiders – Bow, Warspear
1 Haradrim Raider – Bow, Banner

The Betrayer – Fellbeast
3 Serpent Riders
3 Haradrim Raiders – Bow, Warspear

Suladan the Serpent Lord – Horse, Bow
2 Serpent Riders
3 Haradrim Raiders – Bow, Warspear

Haradrim Chieftan – Horse, Warspear
2 Serpent Riders
2 Haradrim Raiders – Bow

36087169_10155670202415838_413976933995380736_n.jpgI debuted half of this list at Courage of Numenor. Hits hard, can’t take the hits back.

It’s a very hard hitting list, with some dangerous shooting power because they can manoeuvre for shots with the punch of the Betrayer supporting, and heavy close combat output with 2 fell beasts, a 3 attack character and lances with enhanced poison across the board. It is not however, very durable. The army is Defence 4. Cloth and wicker armour is not the greatest of protections! Half of it is also Fight 3, which is not great for a cavalry force that wants to get quick guaranteed combat wins and move on. The army appropriately needs to embody the serpent; hit hard, hard fast, let the poison flow before their prey has a chance to respond.

It has some dangerous matchups in F4 S4 armies – Iron Hills and Isengard present a serious threat that can match them in fights, kill them exceedingly rapidly and die relatively slowly. Elves are also a real nuisance in shutting down the Fellbeasts and stalling out the cavalry charges.

I know some people don’t like double Fellbeasts, which is fair enough, but aside from the competitive strength (which still needs to be executed well) it purely just cuts down on the volume of models I have to paint, which is a real Godsend. The excellent Joshua Colman has generously agreed to lend me a second one for the weekend.

I’ve painted half the required models for Courage of Numenor last weekend. I’ve opted for a black and beige-white colour scheme for the raiders, swapping out the black for turquoise on the Serpent elites to give them a bit more pop. Serpent guard and riders are OOP, so I’ve been converting them with Numenorean heads and making them the only models with the back banners, which is enough combined with the colour scheme to distinguish them on the table.  It’s been an enjoyable departure of the greens, greys and browns of the past few forces that preceded it. It was also nice to get a few comments and messages about them after the event. I now need to seriously get cracking on the other half!

 

Predictions:

Last years winner, Locky Rigg, won’t be in attendance, so that frees up some space on the podium, and improves the home state of Victoria’s chances of claiming a big interstate title, which despite being always in contention on the podium they surprisingly actually have not done since Masters 2015. That being said, my predictions are remarkably similar to last years:

My top 3 are:

  1. David Leonard – Believe it or not, he was equal first before tiebreakers last year and won all 6 games the year before, but came out in 2nd place on both occasions. Third time in a row I’m tipping him to take it, third times the charm right?
  2. Jeremy Shannon – We will undoubtedly narrowly miss playing each other once again, though playing me probably won’t hurt his chances of winning from everything I’ve seen and heard via the Green Dragon Podcast.
  3. Matthew Todd – Really consistent player and someone that’s beaten me solidly in our last two encounters, whilst nipping at my heels in the events that I did not play him.

A full local podium on this occasion, if ever there was a chance to bring home the bacon this is it for the Melbournians! I put David and Matthew in the same positions last year, and they ended up 2nd and 3rd respectively and I correctly identified all 3 podium members so there’s some kind of track record there.

I am of course doing a disservice to all the other excellent players who will be there and consequently wipe the table against me for not mentioning them, but there are only so many spaces on a podium and you don’t have the burden of expectation to weigh you down!

I’d like to conclude by promoting Hobbitcon, now in its 2nd year! 11th and 12th of August, escalation, one and two day options, interesting goodies,  and since I’m helping run it, you don’t have to play me! Come and play!

Thanks for reading!
Andrew C